using System.Collections.Generic;
using UnityEngine;

namespace UFrame.MapJson
{
    public class SafeAreaPoint
    {
        public Vector3 position;
        public GameObject go;

        public SafeAreaPoint()
        {
            position = Vector3.zero;
            go = null;
        }
    }

    public class SafeAreaInfo
    {
        public List<SafeAreaPoint> safeArea;

        public SafeAreaInfo()
        {
            safeArea = new List<SafeAreaPoint>();
        }
    }

    public class SafeAreaJsonInfo
    {
        public List<MapJson.MyVector3> pos = new List<MyVector3>();
    }

}